Modernised Digital Technology - Virtual/Concept Reality
Things have gone beyond the limits of any community, landscape or class of persons. Now everywhere innovations are being made and addressed with great enthusiasm. Digital modernisation paved a convenient way to educate oneself. Modern technology has given exposure to remote knowledge and unexplored areas. Virtual/Concept reality is a great tool for expanding understanding of any subject or domain. VR/AR/MR tech gives a platform to showcase any concept related to the real world or concept that defies the laws applied to the real world. That play a great role in understanding the mechanism and working of any object or design in multiple different sets of rules. That exposure is changing the perspective of the user. Industries are using Virtual / Concept reality indifferent to use cases to simulate the processes to envisage the outcomes. That simulated result helps in the assessment and mitigation of risk while developing a new product for the market. Thus Virtual/concept reality is helping to boost the quality product and enhance revenue. Revenues constitute of reduced wastage and higher sales. As Virtual /Concept reality shape lean production and marketing of goods. And help invent design/product for maximum customer satisfaction and customer loyalty for the business
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| Combination of natural and artificial reality |
How VR works? Components of Virtual / Concept Reality
As we live in the multidimensional reality. Based on our sensory inputs we conceive the reality. Major input of sensory data is collected by visual contact hence it begets the dominant functional area of the human brain. In other words, we can say that we observe our reality in 3-dimensional format. The current technology available is limited to 2D input and output medium which does not match the format of our major sensory format.
To match that concept we need the arrangement to stimulate the senses, in the same way, observe the natural or real world. As analyses, it requires 4 constituents to produce reality based on the concept which is artificial, simulated, virtual or mixed with/over the natural world/reality.
4 components of Virtual Reality:
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| Virtual Reality Hardware |
High-End Computing system (for computing and generating) - VR enable workstation
- Output device (to visualise)- HMD or 3D projector set-up
- Input Devices ( to interact )- controller, wands, joystick, space mouse,etc
- 3D content ( for projecting/showcase)- 3D CAD Models
- VR Workstation (computing device): Laptop, computers, processors
4 components should be connected to work in sync to get the real-life experience on the digital interface. That allows us to interact with the model and make an assessment about the environment projected in the virtual world. An immersive experience created through the technology makes the viewer to see and experience the view. As if he was watching the images or model in the physical world. Experience depends on the accuracy of the models and its contextual visualisation in the system.
Industry use cases of Virtual/Concept reality:
Different Business used the technology as per the need and the creativity of the team. Some to the most trending and innovative use cases are as follows:
Virtual/concept reality Use case in Tourism Business:
Earlier videos and images were shown to the user to attract the tourist for any tourist spot. Now Virtual/Concept reality is a new way to inspire the tourist for any destination.
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| Virtual Reality for Tourism Business |
Through 360 degree images and a walkthrough in nature or trek helps the person to decide any tourist destination for the next vacation. The quality and immersive experience of the environment cling to the memory of the person.
Virtual/concept reality Use case in Education and Training:
There is always a challenge in imparting any skill or knowledge in the students or learners. Imagination and creativity play a great role in understanding the context of each word mentioned in the text format. The problem of deciphering words into the working method can be shown through VR in an impressive and interactive manner.
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| VR Driving Lessons |
Risk assessment and risk mitigation reforms could be made based on the observation. Where the action of the viewer creates a different after-effect every time. For example, for driving lessons, a view which changes with the acceleration or brakes create a sense of motion. A small change in the direction of the user changes the outcome of the drive in the virtual world. In that way, the user will understand to control better without being at the risk of an accident.
Virtual/concept reality Use case in Business Communication and learning:
As businesses survive on the needs of the society. Technology has changed the year old methods of communication and learning. Virtual /Concept reality has solution to present the product through Digital mock-up and has a discussion over the functionality of the product. Virtual/concept reality allows the viewer to learn the mechanism better as it projects the design in an immersive way. To do the risk assessment and discuss it with the team are present at some other places.
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| Discussion over prospected business model through VR Tech |
Through which, risk mitigation measures can be taken without any failure or damage by introducing the faulty product in the market.
Virtual/concept reality use case in Medical Sciences:
Medical sciences guard the most price element of the world, human life. Trial and error examinations cannot be done in this case. Every attempt of a medico to correct the defunct organ create the risk of patients’ life. If a doctor is lacking the aesthetic sense of the patients’ body. Virtual / Concept reality can expose the anatomy through the immersive visualisation. That helps the medico to direct the operation to the intended part of the body.
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| 3D Brain scan visualisation through Oculus HMD |
Risk assessment before performing any surgery helps the medical team to minimise the risk of failure. And risk mitigation can be done in the safest situation prior to any action of procedures.
Virtual/concept reality use case in production and manufacturing:
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| VR based collaborative model review. |
A lot of 3D modelling was done in this sector as it is high turnover area. The implication of Virtual reality is too much wide that will be discussed separately.
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